- Real game programmers aren't afraid of mathematics.
- Real game programmers never use bubble-sort.
- Real games are coded in C++ with low-level routines coded in assembly language.
- Real games have real music written by musicians, and real art drawn by artists.
- Never optimize a piece of code before its time.
- Profile before you optimize.
- If it looks right on the screen, then it is right.
- If it moves, blit it. If it doesn't move, skip it.
- Never be afraid to throw code out.
- Don't go home each day until your game (in whatever state it is in) compiles and runs without crashing.
- Make a game that even a fool can win, and only a fool will want to play it.
- Fools have money too.
- At best, graphics libraries can only please some of the people some of the time.
- Use programmer's art until your game is playable.
- Artificial Intelligence isn't.
- No matter what you do, your game will appear on the pirate bulletin boards.
oleh : Ian Parberry
links lengkapnya dah lupa, ketemu tu artikel dulu pas googling nyari referensi OpenGL bwt tugas besar game pake Visual C++. jadul seeh... cuman iseng aja pengen posting di sinie...
3 comments:
Wah rupanya udah punya blogg
iya nih, btw ente siapa.. makaciih udah datang ke blogs ku..
that's mean a lot. heHe..
pantesan gw ga bakat jadi programmer...
matematika gw jelek :(
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